

Also Dodge Move can only go forward and 10% heal is ridiculous.Ħ.Low dmg. Also has description of 30% and 50% parry increase.Ĥ.Easily kiteable and has low magic resistance.ĥ.Roll and other ability animations root you in place. not taken because ability does not last long enough to be considered useful as Zerkers don’t do enough dmg to make use of the dmg increase.ġ.1RR does not stun as described in tooltip.ģ.Enraged Warrior cc immunity only effective against certain cc. Chain abilities and stances are either on the left or right.

Best I have found are those shown in combo rotation above. Spec Anger increase for low dmg cc abilities to keep anger up and dmg increase and cc increase time for all others. Fighting like Kilkenny cats- more survivability Murderous Intent- armor shred (possibly best one to change to) can be replaced for group pvp with one of the following. 3TT is a lot quicker burst than 3YY and allows you to more easily position yourself in battle for the 3rd chain.Ĭombo will change based on situation and hit success rate.ĥ Fighting Spirit- either more fury or more dmgħ Forestall- cc increase. () indicate other potentially good options I have found very good success in the 15v15 RvR with this build. This is just what I do and may not be optimal.
